AI Insights · Timothy · October 2021
Top 5 Co-op Games on Android in UAE, Q3 2021
Discover the performance trends of the top 5 co-op games on Android in the UAE during Q3 2021, featuring insights on weekly downloads, revenue, and active users.
During Q3 2021, the top 5 co-op games on the Android platform in the United Arab Emirates showcased notable trends in weekly downloads, revenue, and active users. This data, sourced from Sensor Tower, provides a detailed look into the performance of these popular titles.
PUBG MOBILE from Level Infinite saw a significant rise in weekly revenue, starting at around $114.8K at the end of June and peaking at nearly $176K at the end of August. Weekly downloads showed a positive trend, climbing from approximately 6.4K in late June to 10K by the end of September. The game also maintained a strong base of weekly active users, increasing from 441.4K to 458.6K over the quarter.
Top War: Battle Game by RiverGame experienced fluctuations in weekly revenue, beginning at $41.4K and reaching a high of $51.7K at the end of August before dropping to $27.5K by the end of September. Weekly downloads showed a decline, starting at 1.1K in late June and falling to 565 by the end of the quarter. The weekly active users also decreased from 6.4K to 4.5K over the same period.
Rise of Kingdoms: Lost Crusade from LilithGames had a steady performance in weekly revenue, with a notable peak of $43.2K at the end of September. Weekly downloads remained relatively low, fluctuating between 166 and 653 throughout the quarter. The game’s active user base saw a slight increase from 2.7K to 2.8K by the end of the quarter.
State of Survival: Zombie War by FunPlus International AG demonstrated growth in weekly revenue, starting at $15.5K at the end of June and peaking at $38K in mid-September. Weekly downloads improved from 479 to 676 over the quarter. Active users showed some volatility, beginning at 3.5K and ending the quarter at 2.8K.
Mobile Legends: Bang Bang from Moonton saw a mixed trend in weekly revenue, with significant fluctuations, peaking at $42.4K at the end of August. Weekly downloads started at 8.2K and ended at 5.5K by the end of September. The game’s weekly active users remained relatively stable, increasing slightly from 82.1K to 82.2K over the quarter.
For more detailed insights and data on the performance of these games, visit Sensor Tower.